Fall Campaigns 2018

For clarification: On this scale, 1 is minimal and 5 is maximum.


DM: Alex “Bones” Niederberger

System:

5e
New Campaign

Description:

A few years ago, the mysterious island of Maman was colonized integrated into the nation of Ameuro. Since that day, mysterious disasters and strange creatures have popped up in both lands, which people claim is a result of the ancient “Fukam” curse. Listen to tantalizing tales, fight colossal creatures, delve into dank dungeons, and solve the mysterious mysteries of Maman.

Settings:

  • Rule Adherence: 3
  • Time Commitment: 5
  • Plot Freedom: 3
  • Silliness Index: 4
  • Difficulty: 2
  • RolePlay Involvement: 4

Notes:

Feel free to ask questions (come up to me, or email here)! Players will start at level 3 and should be created before the first session. Also, there will probably be a soundtrack, so beware.


DM: Julian Rosales

System:

5e
New Campaign

Description:

You are a group of roving, raving adventurers keen to prove yourself within the land of T’Zara, an oceanic peninsula keen on gore and glory. The land is surrounded on all sides by monstrous horrors and vicious storms, but also rewards and riches beyond your wildest imagination. Will you create an everlasting tale that leaves you in the annals of history, or will you fall into the belly of the beast?… literally.

Settings:

  • Rule Adherence: 4
  • Time Commitment: 5
  • Plot Freedom: 5
  • Silliness Index: 3
  • Difficulty: 4
  • RolePlay Involvement: 5

Notes:

Characters are beginning at 5th level, but will likely be made at the first session. All official expansions to the 5e handbook are allowed.


DM Jordan Zink

System:

Star Wars Saga Edition RPG
New Campaign

Description:

Set in the distant years after Order 66, the Galactic Empire has seized a tenuous control over the galaxy with hardly a whisper from those that would oppose it. Yet, for all its influence over the stars, the seeds of corruption begin to fill the ranks, as those obsessed with power seek to supplant those who wield it. Now that Imperials have patrolled the planets, the true test is maintaining peace and security by any means necessary. In such times, commanders, captains, and officers are willing to pay just about any price to get the job done, even to those from outside of the ranks. However, only high risk yields high rewards for those that would dare to take the offer…

Settings:

  • Rule Adherence: 2
  • Time Commitment: 5
  • Plot Freedom: 2
  • Silliness Index: 3
  • Difficulty: 4
  • RolePlay Involvement: 4

Notes:

No Ewoks. I require a solo session before the first session to establish your character backstory, as well as help with making your sheet, learning some of the rules, etc. so when we start we hit the ground running.


DM Clint “The Undying, Breaker of Chains, First of His Name” Cordova

System:

5e
New Campaign

Description:

The Gods are dead. According to the Elves, long ago, the proxy wars between their worshipers escalated into an all-out war between the gods. The carnage wrought was of the likes that had never before been witnessed. These worlds separated by space and time were left in ruin, and quickly dying themselves. With Many of these deities dead, and the remaining wounded mortally, they were desperate. In order to protect their followers, they joined into the 16 divines and conspired to salvage the only hope of existence- the survival of their creations. They discovered one world untouched by their wars- Earth. Where the inhabitants long ago sealed their own fate with their own reckless greed, quickly destroying their own planet, as their gods abandoned them long ago. These divines reached across space and time to combine these worlds into one massive habitable world. The Creation of Nandel would herald the salvation of the races, and possibly given time, the revival of the divines. This time of calamity has passed, and the year is 412. No longer suffering the guiding hand of deities, civilizations, and nations are rising from the ashes of the age of calamity forging their own path, often forsaking the old ways for newer ways. The silver moon Lyra heralds the passage of time. The crimson moon Zavdul heralds ill omens and calamity. Racial tensions are high, as alliances are tested, and boundaries are drawn on maps of lands still unexplored. This world is brutal, and the adventures therein explore the fallible struggle of mortals and encapsulate the mortal condition both dark and light. Moral lines once clear are blurred as decisions become more difficult. This world is not for the faint of heart, and the reckless rush to their death. One question remains for those who dare: What role shall you play in this strange new world?

This adventure places a heavy emphasis on moral quandaries, a defined plotline, decisions that often have unintended consequences, solving puzzles and mysteries, as well as emotional peaks and valleys. This adventure is not for anyone struggling with personal mental and emotional health. What you get from this adventure is what you invest in it.

Settings:

  • Rule Adherence: 4
  • Time Commitment: 5
  • Plot Freedom: 2
  • Silliness Index: 2
  • Difficulty: 4
  • RolePlay Involvement: 4

Notes:

Seriously, this adventure delves into every aspect of the mortal condition, to include the worst aspects of that. Traumatic themes are not glossed over.


DM Mary Marcontell

System:

5e
New Campaign

Description:

You’re a part of a pirate crew traveling the high seas. You just want the simple life: lots money, treasure, and power with no opposition whatsoever, but those damned sea monsters and other ships keep getting in the way.

This is meant to be a lighthearted campaign that focuses on RP (morally gray characters not only welcome but encouraged), telling an interesting story, and exploring the world without having to use horses for once.

Settings:

  • Rule Adherence: 4
  • Time Commitment: 5
  • Plot Freedom: 2
  • Silliness Index: 3
  • Difficulty: 2
  • RolePlay Involvement: 3

Notes:

We’ll be using guns/cannons/other more modern weapons in this campaign, so if you enjoy the classic d&d weaponry this might not be the campaign for you.


DM Marcus Merritt

System:

5e
New Campaign

Description:

The world has been thrown into chaos. Wild magic surges through the wilderness, causing the landscape to bend and distort in impossible ways and making the world uninhabitable. The only exception is the city of Rune, which has remained unharmed by the changing world around it and is the last home of civilization. As the end of the world draws ever closer, a few brave adventurers have chosen to start exploring the wilderness to see what new wonders have been created outside the safety of the city walls.

Settings:

  • Rule Adherence: 3
  • Time Commitment: 5
  • Plot Freedom: 4
  • Silliness Index: 5
  • Difficulty: 3
  • RolePlay Involvement: 4

Notes:

Aside from a decent amount of homebrew made by me for use in this campaign, you should know that this game is intended to be a mix of new incoming players and a few old players. If you aren’t willing to be patient for new players, do not play this game.


DM Max Hamburg

System:

Buffy the Vampire Slayer RPG

Description:

Want to have fun playing students conducting supernatural investigations and killing monsters? Enter a small town where weird things happening is the norm, and the government (an empire whose politics and businesses are all controlled by noble houses fighting for power) doesn’t seem to care.

Settings:

  • Rule Adherence: 4
  • Time Commitment: 4
  • Plot Freedom: 3
  • Silliness Index: 3
  • Difficulty: 3
  • RolePlay Involvement: 4

Notes:

If you want an example of how the system works and at least some of the way I intend for this campaign to go look up on “Roll4it Layla the Vampire Slayer” on YouTube.


DMs Kirsten Toft & Selene McConachy

System:

5e, Alice in Wonderland RPG
New Campaign

Description:

You wake up in a fantastical world, where nothing is what it is because everything is what it isn’t. But you aren’t the only one here, there’s a madness that emanates around you. You explore this wonderland trying to figure out how you arrived, but you discover something much darker than you could have ever imagined.

Settings:

  • Rule Adherence: 3
  • Time Commitment: 5
  • Plot Freedom: 2
  • Silliness Index: 3
  • Difficulty Level: 1
  • RolePlay Involvement: 4

Notes:

Players cannot be any of the characters from Alice in Wonderland, although they are encouraged to draw inspiration from the Lewis Carroll’s universe.


DM Makenzie Day

System:

5e
New Campaign

Description:

The political climate across Asgoroth is unsettled at the best of times. The Great War reached an uneasy peace nearly a century ago, but the ruling families of the five new nations have not let go of their blood feuds. Hatred and suspicion run through the veins of the land like a poison, and many suspect that the peace between the five kingdoms will not last much longer. The land is full of opportunities for adventuring companies to leave their mark in history or make their fortunes, but there are many dangers as well. There are monsters, mysteries and political intrigue, but there could be something larger than kings and queens at work. There have been a series of strange disappearances, and none have stepped in to help. Will you be the first?

Settings:

  • Rule Adherence: 3
  • Time Commitment: 4
  • Plot Freedom: 4
  • Silliness Index: 3
  • Difficulty Level: 2
  • RolePlay Involvement: 5

Notes:

For the sake of my campaign, elvish races are not playable, and I have completely redone humans as a race. Don’t worry though! I’ll explain everything during the first session when we build characters.


DM Griffin Schumacher

System:

5e
New Campaign

Description:

You have all been hired to escort a sun monk to the top of the highest mountain in the world to stop the end of the world. Hope y’all don’t heck it up.

Settings:

  • Rule Adherence: 2
  • Time Commitment: 3
  • Plot Freedom: 3
  • Silliness Index: 4
  • Difficulty Level: 4
  • RolePlay Involvement: 2

DM Nathan McGuire

System:

Saga of Heroes 6e
*Returning Campaign*

Description:

You awake from the dream. Or was it a nightmare? The grey dawn fills your eyes and soul, as your Second Self burns slowly in your palm. A new world rises from sleep as you do. Only the Gods know what came before. And they are the ones you wish to slay.

Settings:

  • Rule Adherence: 3
  • Time Commitment: 5
  • Plot Freedom: 5
  • Silliness Index: 4
  • Difficulty Level: 5
  • RolePlay Involvement: 4

DUDAD